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Shine Wars:

Operation White Lighting

     After the revolutionary war the U.S. found itself struggling to pay for the long war so this new government placed a federal TAX on liquors and spirits. Now the American people just finished a war to get out from under oppressive British taxes and were unhappy to say the least so they just made their own whiskey and avoided  the tax. This young government seeing the tax was not helping enacted the Prohibition Act making it illegal to sell, make, or even drink alcohol!

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     The Prohibition Act was challenged some time in the 1930’s but our crazy still young government left it in place. Now around 2005 the federal government appealed the act and left control in the hands of the states. Several southern states left the ban in place including the ones our lovely Appalachian Mountains are in. So that takes us where we are today.

    A little back story on the area - The state was divided into 3 districts and in 2005 the lines were redone adding more districts but making the whole western part of the state one district with three lead agents one for Alcohol and Tobacco, one for Arson and Bombs, and one for Firearms. Now they do have some agents at their disposal but not many so they rely heavily on local law enforcement. However sometimes even they can't always be trusted.

     The ATF and local Sheriff's Department think they have found one of the largest moonshine operations in the 5th district.

Back to our little dilemma with the ATF, or Revenuers as the locals call them, who have confiscated a small old fort-like place for their headquarters. This new HQ is close to an old general store that they suspect is helping the Shiners and making money on the side with sell of whiskies and brandy. With the help of the sheriff and his deputies will this be the end of some of the best Appalachian Hillbilly Juice made and make a name for our ATF Agents, or will the Shiners prevail in the end?

  • Sheriff- needs to dress in character

  • Any undercover deputy needs to be in plain clothes with no visible weapon but will carry a badge

  • All other deputy’s just need to display their credentials

  • 10 Sound grenades in play at a time

  • 2 Small orange smokes will be given but 5 extra can be bought by the team. And they can all be in play at one time.

  • 1 AT card can be shared with the ATF with only 5 rockets in play at a time

Sheriff’s Department-
  • Leader-  Plain Clothes with sidearm.

  • Players- Regular clothes with some Tactical Gear.

  • 1 Small orange smoke for homemade toxic gas.

  • 3 sound grenades in play at a time.

Moonshiners-
  • Lead agent needs to dress in character

  • All other agents need to fit the part with a mix of plain cloths and tactical gear

  • 10 sound grenades on the field at a time but can be given to the Sheriffs team if they want

  • 2 Small orange smokes in play at a time with no option to buy more if the Sheriff gives them some they can use them but must stick to the 2 in play.

  • 1 AT card can be shared with the sheriff’s department with only 5 rockets in play at a time.

ATF -
Special Game Rules

- Are not to be shot at people.
- If a rocket hits anything being used as cover everyone in     that cover is out.
- If a rocket hits a building everyone in that building is           out.

Rockets:

​- Everyone in 20 ft is out unless you are in cover.
- If detonated in a room everyone in that room is out

Sound grenades:

- Small orange smoke is Toxic all other are just cover for       this game
- A painter’s mask or dust mask can be used as a gas           mask
- Anything used for a gas mask MUST look like a gas mask
- A large Orange smoke may be deployed by game                 coordinators it will be TOXIC

Smoke:

- The game will be played in Semi only unless you have a        HMG or LMG tag. All HMG's or LMG's must use mid cap      mags If there is a faction without at least one HMG or          LMG the game coordinator will issue a LMG card to the        general to give out to a player with a automatic capable      gun.

Fire Mode:

Game Schedule

0830...................Store Opens
0845...................Sign in and Registration Opens
0900...................Chrono and Weapon Check
0915...................Check in at starting point
1000...................Game On
1015...................First Mission starts(others fall in line)
1300...................No Fire for Regroup
1330...................Game On
1700...................Game Over

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