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Knight Slayer

By

Southern Militia Airsoft  

The year is 2018 and the BAF (British Armed Forces) were called into investigate and patrol the last known location of a supply convoy that went missing three days ago. The BAF will be guided by 2 PMC Operators who know the area. A villager warns the BAF of a neural militia moving through the area, he warns them they may attack if threatened. The BAF must investigate the area and eliminate any an all hostile forces and locate all of the missing supplies. If attacked the secondary mission is to push back the hostiles within the area.

Date: 4-21-18

Event Schedule

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(If OPFOR be there 8:30 AM EST)

9:30 AM EST: Check in and Chrono

9:40 AM EST: Overall Event/Safety Brief

9:50 AM EST: BAF Planning Period

10:00 AM EST: Game Start

4:00 PM EST: Break

4:45 PM EST: Game Continues

7:30 PM EST: Game Over/Debrief

Game Rules

Capture Rules

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You can capture and  bring them to your acting spawn/base for interrogation you can ask them 3 questions. They must answer 1 truthfully. Or hold them for 5 minutes. Can take them for Points.

CO:30

XO:20

Normal Player: 8

Ammo Resupply Rule

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ALL Players (expect LMG’s or Support) are only allowed to carry 700 rounds or 7 Mid Caps including the one in the chamber. When you are out of ammo pull out a dead rag and go back to your Staging Area/Respawn to resupply, you must wait 4 minutes to return into the AO (Area of Operations). If LMG or Support need to Resupply wait for 5 minutes. NO SPEED LOADERS OR EXTRA AMMO ON THE FIELD

Uniform Code

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Opfor/Militia: Tan or Civi Cloths (DCU,Desert Marpat, and Multicam)

BAF: Green Based Camo (ACU,Woodland,Woodland Marpat, and OD)

TOP AND BOTTOM MUST MATCH

British Armed Forces

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CO: Robert Pelton

XO: Logan Hardin  

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E-1 Squad Leader: Nicholas Riegel

E-1 Riflemen: Daniel

E-1 Medic: Beth Trent

E-1 Engineer: Will Guisler

E-1 Riflemen: Toby Munsell

E-1 Medic: Kori Lawson

E-1 Riflemen: Hunter Forbes

E-1 Engineer: Randy Nixon

E-1

 

E-2 Squad Leader: TBD

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 Militia

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Top Secret

BAF Brief: We are to first clear the last known Supply area to gain a foothold and hopefully gain some of the lost supplies. This will not be an easy task if we are attacked be ready for anything out there.

 

Objectives: Optional objectives (If done/Not done can change the hole outcome of the event)

  1. Talk to the Villager - First Objective (To get more info on the AO)

  2. Recover Stolen Supplies - Main Objective (Grey Duct tape)

  3. Locate ammo caches in the area (Destroy) (Marked with yellow duct tape) - Optional

  4. Locate and Destroy enemy mortars in the area - Optional

 

Jobs:

Squad Leader: Leads the squad and has direct communication with the CO and XO

Medic: Heals players with IFAK’s(Ace Bandages) But cannot heal himself

(Does not have a radio)

Riflemen: The main fighter of the squad

Engineer: Can take/destroyed Ammo Caches, and Mortars as well as defuse mines,bombs, and traps. He/She can also take down roadblock’s and defences.

Ammo Cache Destroy Time = 4 Minutes

MUST BE AN ENGINEER

Mortar Destroy Time = 8 Minutes (Once Destroyed cannot be used the rest of the game. Mine Defuse Time = 2 Minutes

MUST BE AN ENGINEER

Time to take down roadblocks = 5 minutes

MUST BE AN ENGINEER

Event Smoke

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Black: Markes blown up caches and mortars as well as if thrown within 8 feet of a car that car is destroyed and cannot be used for 5 minutes.

Orange: Mortar Strike kills everything within -- feet signaled by a bottle rocket (A short whistle sound then a crack sound)

Red: Airstrike kills everything within -- Feet signaled by a bottle Rocket (A long scream then crackle)

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