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PLAYERS MUST BE 12 YEARS OLD TO PLAY AT CDWC. In the past, we've made some exceptions. We CANNOT make exceptions to this rule in 2018. Players may be asked to verify their date of birth. Refunds will be given to anyone under the age of 12.

All players must read and agree to follow all player safety rules, field safety guidelines, and sign the waiver of liability and hold harmless agreement prior to participation in any paintball or airsoft activities without exception.  Any violation of the safety rules will result in mandatory ejection from the field and/or premises. Play nice or go home.

1) FULL SEAL NON-MESH SAFETY GOGGLES must be worn by anyone in the playing field and chronograph/target range at all time. Only ASTM Goggle systems specifically approved for paintball that provide full face and ear protection, or full seal ASTM goggles for airsoft are allowed. Airsoft players under the age of 18 must wear full face protection. Full face protection MAY BE a balaclava, a wire mesh face protector WITH FULL SEAL GOGGLES or a paintball mask. CDWC will rent paintball goggles to airsoft players to meet this requirement. Modifications to goggles are strictly prohibited. ​

WE REPEAT - ONLY PLAYERS WITH FULL SEAL NON-MESH GOGGLES WILL BE PERMITTED INTO OUR CHRONOGRAPH AND PLAY AREAS.

2) INJURIES, either from accidents or from play or dangers as found on the property must be reported to staff immediately. The staff has been trained in first aid and takes your safety seriously.

3) NO SHOOTING in any areas other than the designated playing field and/or target range. No shooting into or out of the registration area, neutral zones or parking areas. Markers may only be discharged on the active field of play or target range. No shooting at wildlife, dumpsters, automobiles, porta-johns, etc. Blind shooting, that is shooting your marker without having a visual on your impact, is prohibited.

4) NEW RULE CHANGE!!! ALL AIRSOFT GUNS MUST BE CHRONOGRAPHED at 400 Feet per Second maximum with .20, and 375 FPS with .25, and checked by a referee or staff member before play. Your gun may be checked at random during the course of the day, even during play.

.25 is the standard BB weight, and that is what players will be chronoed with before the game. in 2018 the insurance regulations dropped the allowable FPS of .25s down to 375 FPS. Please make sure your gun is under 375 FPS with .25s before you arrive. You will be checked at the chrono station with .25 BBs provided by G&G.

A RECENT ADDENDUM to this question has been "BB GRAM WEIGHT"?

The answer to this is simply: Players must use .25 gram bbs and chrono under 375 FPS or .20s and chrono under 400 FPS.

Our insurance requirement is this: Unless a player is designated as a sniper and agrees to abide by sniper rules (special training) - players must play UNDER 400 fps (.20) and 375 FPS (.25) and extend the courtesy to other players of a minimum of 30 feet MED. The insurance does not require us to restrict the kind of bbs used (just the weight), nor do we make players buy "OURS". Use what works best in your gun - but make sure what you carry through the chrono range is also what you carry onto the field. There will be severe penalties for those found shooting hot on the field (read as "removed from the game").

5) JUDGES DECISIONS ARE FINAL. Players or spectators will not be allowed to argue with the referees or staff under any circumstances. Interfering with the ref or staff duties will result in expulsion.

6) ALL AIRSOFT WEAPONS must be kept "cold"- magazine out, safety on -unless in chronograph range or on field.

7) NO CLIMBING of trees, vehicles, or any structure 4' or higher. Castles, forts, or towers must be clearly marked in the field of play and meet our safety guidelines. No jumping from towers or any structure.

8) NO PHYSICAL CONTACT, with the exception of barrel tags or assistance to players. Fighting or any aggressive physical contact will result in law enforcement being called. Allow players within 20 feet the opportunity to call themselves out to avoid close shots. Physical contact with bunkers equates to a barrel tag for those inside.

9) NO ALCOHOL OR ILLEGAL DRUGS are allowed on the premises. Anyone engaging in these activities or who is impaired will be ejected from the field. Repeat violators will be banned from the facility permanently. Law enforcement may be called. We do not tolerate underage drinking nor will we tolerate adults providing alcohol to those underage.

10) NO VERBAL ABUSE, profanity, name-calling, or slurs against anyone's race, religion, sex, creed, disability, national origin, or family members and friends will be tolerated. Cheating, overshooting or unsportsmanlike conduct will not be tolerated and will result in your expulsion.

11) NO UNAUTHORIZED EQUIPMENT or potentially dangerous gear is allowed. All firearms, knives, machetes, explosives, flares, pyrotechnics, fill stations, etc. are strictly prohibited. There will be no filling of CO2 or high pressure tanks by anyone but trained staff. The field operator must approve all non-standard equipment allowed on the premises, including launchers, mines, etc.

12) MODIFICATIONS ARE PROHIBITED Players are not allowed to modify safety goggles, rental markers, bunkers, or any property on the premises. Doing so constitutes vandalism.

13) SPECTATORS must complete waivers prior to entering the field and are required to wear safety goggles unless they remain a minimum of five feet behind the safety netting at all times. Spectators are also expected to abide by the safe safety rules as any other player.

14) PERSONAL PROPERTY is the exclusive responsibility of players, guests and spectators. CDWC assumes no liability for lost, missing, damaged or stolen items.

15) UNIFORM COLORS - Each teams players are differentiated by uniform base color. We will be REQUIRING the proper uniform color or we will be banding players with bright red tape for tan or bright blue tape for green.
   
GENERAL RULES OF PLAY

Command Decisions Wargames Center takes pride in their safety history and fair play. Many of our referees are semi-professional, and have referred hundreds of games. Please give them the professional courtesy that they deserve by reading and understanding these rules.

CHRONOGRAPH/MARKER SPEEDS:

Airsoft game speeds will be a maximum of 400 fps (.20)/ 375 FPS (.25). Sniper rules apply to anyone shooting over 400 fps/375 fps. PLEASE READ the further elaboration on our FAQ/FORUM page

You will be expected to chronograph, and have your ID Card punched by a ref and/or gun zip tied with a special colored indicator, before the game Saturday. Game Officials will be spot-checking velocities on the field. If you are found shooting over 400 FPS without proper identification as a sniper, your I.D. will be punched (for a point loss for your side), your name logged on the ref sheet  and you will have to return to the store to repair and RE-CHRONOGRAPH your gun. A second infraction will result in suspension from the field.

GOGGLES and BARREL BLOCKING DEVICES:

All goggles must be ASTM approved full face and ear protection for any player under 18. Players over 18 MUST wear full seal NON-MESH eye protection, and we highly recommend masks and mouthguards. Player UNDER THE AGE OF 18 MUST WEAR FULL SEAL GOGGLES AND FULL FACE PROTECTION! This may include wearing an ASTM approved paintball mask, or full seal non-mesh goggles with a balaclava and/or wire nose and mouthguard. Eye protection MUST BE WORN AT ALL TIMES IN THE CHRONOGRAPH AREAS AND ON THE FIELD OF PLAY!!!! 90% of all airsoft related injuries are eye injuries. We assume the remaining 10% include broken teeth from direct hits because we've seen our share of those! Don't cause an injury or be one.

EVEN IF FOGGED, DO NOT REMOVE YOUR GOGGLES FOR ANY REASON ON THE FIELD OR CHRONOGRAPH AREA. To do so will result in your removal from the game. NO EXCEPTIONS - NO REFUNDS. Retire to a dead zone, your camp, or the store and clean your mask.

DISCHARGING GUNS:

Discharging of airsoft guns in the parking/store area will not be tolerated and will result in your expulsion from the field! Do not shoot at wildlife (including our snakes), referees, or support vehicles. There is no shooting or posting within 100 feet of a dead zone. If a ref catches you, you will be considered eliminated and you will get your card punched for a point loss.

Any repairs must be done at a chronograph station, vendor site, or in your campsite. YOU CANNOT FIRE YOUR GUN AT ANY TIME EXCEPT AT A CHRONO STATION, OR ON THE FIELD, PERIOD. You cannot fire your marker at your campsite, in the woods next to your campsite, or in your vehicle! Doing so is not only a safety hazard, but a blatant show of disrespect for others safety. If you are found firing your marker in the camping area, or anywhere but an approved area, you may be asked to leave the event.

SPORTSMANLIKE PLAY AND REFEREES:

Not calling hits, any form of cheating, or un-sportsman like conduct (OVER SHOOTING, FIGHTING, FOUL LANGUAGE, etc.) will not be tolerated. If you are found cheating you will be expelled from the game and not allowed to return.

We will have three types of referees for this game- the purple shirts (zone head refs), the orange shirt field referees and, tank refs (in yellow jerseys/vests).  

Under no circumstances is anyone allowed to ARGUE with a referee. On the field, their calls are final, period. If you have a problem with a call, then take it to one of the game coordinators, or a head ref. There will be multiple head refs, one at each battle area. They will be assisted by numerous refs all over the field. Each side will have a head referee attached to them as well.

Referees are here for your safety and are totally impartial. However, if you see any ref allowing any unsafe actions or performing poorly, please report him/her to a Purple Shirt or the Ultimate Referee. They will have numbers on the backs of their shirts that will identify them individually. "Reporting" a ref for merely making a 'bad' call or one you did not like is bad sportsmanship and will not be accepted. The Ultimate Ref does not second guess his refs on their calls, so the call will remain "as is" even if was erroneous, but does need to make sure that the referees are doing their jobs correctly or are operating with the correct information. Don't get angry or frustrated- allow the Referee Supervisors to do their job by correcting their staff.

Do not shoot at ANY field animals, wildlife, referees, or support vehicles. Leave our snakes alone and they will leave you alone. Seriously, don't shoot the black snakes.

Avoid close (within 20 feet) shots if at all possible. Allow the player to surrender first (see Surrender/capture rules), or shoot for a low impact area, like legs or feet. Be courteous.

Blind shooting, shooting without visually seeing where your BBs are impacting or without looking down your sights, is not allowed. An example of this is holding your marker around a corner and firing. Violators will be counted as eliminated.

Overshooting, which is the repeated shooting of an already eliminated player, is grounds for elimination or, if deliberate, removal from the field. Allow all suspected hit players to call themselves out. Be sure to loudly call yourself as hit (if you are) to prevent overshooting. Shooting a player with a barrel sleeve mounted on his marker is overshooting, provided that player has his marker and sleeve clearly visible.

NO PHYSICAL CONTACT IS ALLOWED BETWEEN PLAYERS (with the exception of a barrel tag or hand shake).

DEAD ZONE CAMPING- There is no shooting or posting within 100 feet of a dead zone or entry point. Dead zones are there for the convenience and safety of the players and hold no strategic value. If a ref catches you within 100 feet of an enemy dead zone you will be considered eliminated and will have your card punched for a point deduction.

TEAM COLOR UNIFORM (pants and either load bearing or shirt top minimum) MUST BE WORN AT ALL TIMES - No changing of team color on either side.

HIT RULES:

If you are hit by a BB, you are eliminated. Hits count anywhere on your body or equipment, including guns and magazines (i.e. gun hits count).

ANYONE (SNIPERS ESPECIALLY) WEARING A GHILLIE SUIT IS OUT IF HIT AT ALL, ANYWHERE.

If you are eliminated call "Hit, hit, hit", raise your gun in the air, place your dead rag on your head or gun, and return to one of your assigned safe zones. You may immediately re-enter the game after you tag in.

If under fire, face away from where your enemies are firing from and exit play by the fastest, safest route. Putting both hands and gun in the air is a good idea as well, because it leaves no doubt as to your condition. Get out of the way fast if you are in an area that is under heavy fire. Head away from the fire! Do not talk, act as a shield, trade equipment, give equipment or ammunition to your teammates, or participate in radio chatter. Use the honor system! Be sportsmanlike!

Remember, dead men do not tell tales (talk)! This is an honor situation. If eliminated, Do not talk until you get to the dead zone.

DEAD ZONES and HITS:

There are six (6) dead re-charge zones currently on the map. Some of these dead zones are conditional use, meaning your side can lose them if certain bases are lost. The field store is not a dead zone. If you have to go to the field store for supply, you will still need to go to an appropriate insertion point to re-enter the game. There will be dead zone refs around all dead zones and entry points. They will be responsible for safety and reinsertion. There will be dead zones in each battle area for each side (no shared dead zones) although you may use any dead zone for safety issues. If you find yourself in an enemy dead zone make your way to one of your own dead zones before re-entering the game.

Entry Point and Dead zone ambushing is not allowed. All dead zones should generally be well behind friendly lines anyway, however, no units can set up within a 100 foot firing range of a dead zone to shoot out reentering players. Therefore, all reinsertions should be 'Cold', not under fire. It is important you know where they are located so you can get to them quickly and get back in the game. The dead zones will have water and if your dead zone is running low on water please inform a referee. Take this opportunity to catch your breath, drink some water, and reload. It is very important to drink plenty of water during the event to prevent dehydration. We also recommend drinking water and electrolyte type drinks when you are off the field. When you are reinserted, make your way back to your unit. They may have moved by the time you get there, so have a map handy, and know your units objectives and battle plans.

If you leave the field for any reason, (air, paint, water), you are considered out. You must come back into the game via your authorized entry point.

SPECIAL RULES OF PLAY

Surrender:

The surrender rule is also known as the 20' rule. If you get within 20' of someone and they do not see you, you can call out, "Surrender!" At this point the other player has one of two options; they can raise their marker and surrender, or they can turn and fire on you. If they turn to fire, you had better be ready to fire yourself. This could create 'quick draw' situations, but calling for a surrender is considered a courtesy so as not to 'light someone up' when they are within 20' to avoid a painful hit. We would recommend surrendering, but it is your choice. The person calling for the surrender has out maneuvered you, and has done the honorable thing by asking for surrender. Be equally honorable and except the option. Remember, if you call for surrender, not everyone will, so be ready!

'Barrel' Tag:

A barrel tag is when someone sneaks up on you, taps you with their hand -not barrel (this is a safety issue), and you are out. This is not an option. YOU CANNOT TURN AND FIRE, PERIOD! If barrel tagged, you must put your dead rag on, raise your gun, and leave the field quietly. I stress quietly because the whole premise behind the barrel tag is that someone has been stealthy enough to out-maneuver you without detection. That type of stealth deserves respect and the respectful thing to do is not give them away by yelling you are out. A barrel tag, or surrender, is the only time you are not required to call out in a loud voice, "HIT". By the same token, if you 'Barrel Tag' someone, just touch them with your hand, and say "barrel tag": do not JAB or HIT them with your barrel, or anything else for that matter.

Bunker Tag:

CDWC has a variety of structures and fighting positions on the field. Some of these structures are strategically placed, hardened and make great defensive positions. However to minimize close shots a bunker tag rule is in effect. Certain bunkers will be marked by an orange diamond (Diamond Bunkers). To eliminate all players inside a diamond bunker you must shoot them through the firing ports from a distance, or tag/slap the diamond with your hand while yelling "bunker tag". This action simulates throwing a grenade into the bunker. If you are inside a diamond bunker and hear 'bunker tag' then you are eliminated. If you are outside the bunker you are not eliminated.

Players in Diamond Bunkers may also be eliminated with authorized satchel charges thrown on or against the bunker, or with a direct hit from a Nerf rocket fired from an authorized (card carrying) AT gun, Tank, or Grenade Launcher (grenade launchers are commercial Nerf firing launchers the same as AT guns although they cannot eliminate tanks). See the Tank Utilization Rules for more information.

If a "bunker" or emplacement does not have a diamond emblem then the Bunker Tag rule does not apply and players using them for cover must be eliminated in a conventional manner. Be aware of the "20 foot close shot rule" described above.
 

CDW Field Rules 

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